Selina Hostels: Designing an MVP Onboarding Experience for Travel and Hospitality
2016 • USER RESEARCH • UX • UI • PRODUCT DESIGN • PRODUCT STRATEGY • NATIVE IOS
PROJECT OVERVIEW
About Selina Hostels
Selina Hostels, founded in 2012, is the first chain of "luxury hostels" in South and Central America. Headquartered in Panama City, Selina seeks to disrupt the hostel hospitality industry in these regions by providing a high-end hostel experience at locations which provide both co-working and "co-playing" spaces.
The Solution
Designed an onboarding experience that would eventually split the iOS app experience into separate and personalized flows depending on user type. In addition, considering the many locations and types of hostels that Selina offers, I designed rotating splash screens that would best represent the array of Selina "personalities" and their values from a marketing standpoint.
The Challenge
I was chosen out of Gigster's network of 100 designers to fly out to Selina HQ with a Product Manager, working directly with the client, to create several hi-fidelity screens for Selina's MVP iOS app as part of a scoping project. The challenge lied in creating an onboarding experience for a native iOS app, without much any product strategy to start.
Role & Timeline
Owned the entirety of the scoping project and led product strategy as the sole Product Designer, while working on-site with one PM and a client
The entirety of the project was designed and delivered in 3 weeks.
DISCOVERY
Analyzing Industry Trends
Prior to leaving for Panama, I spent the first week downloading numerous hospitality apps — especially those marketed towards backpackers and frequent travelers. All in all, there was a complete lack of structure for the hostel-based apps, whereas the Virgin Hotels and LoungeBuddy apps both had a clean and modern UI design and an onboarding experience to match.
Since I was only designing a small portion of the MVP version of the app, it felt more reasonable to stick to the features we (Dave the PM and I) liked of the LoungeBuddy iOS app. An app like the one Virgin Hotels offers would ideally be something further down the line — once Selina becomes more established.
• • •
Here are some distinct features of the LoungeBuddy and Virgin Hotels apps that we found especially desirable in terms of the UI and UX of each mobile product…
Provisional Personas
Based on what we knew from Selina’s own market research, and our knowledge of the client's goals, in terms of their desired and target users — I developed two provisional personas, which also drew from assumptions I made from my own personal research of Selina Hostels.
THE LOCAL
THE TRAVELER
Street Talk + Hostel Explorations
I also decided to venture out on my own in my spare time in Panama to visit the local (non-Selina) hostels, to conduct some simple user research through observation and by asking travelers basic questions regarding their travel habits.
Luna's Castle — the most popular hostel in Casco Viejo (Panama)
View from the Luna's Castle terrace on Flag Day, where I got to meet lots of travelers
DEFINE
Job Stories
With the combined industry trends research on comparable product, in-person user research as well as our knowledge of Selina’s own market research — I created specific job stories that are real life representations of Selina Hostels’ local frequenters and travelers I spoke with. Thereby, helping set the stage for defining the consolidated onboarding user flow.
FOR THE LOCALS
FOR THE TRAVELERS
The Onboarding Flow
Due to the fact that this was simply a scoping project with many limitations in terms of time and resources, I was tasked only with designing a few hi-fidelity screens for the onboarding process — note that there are some things in the flow that were out-of-scope.
IDEATION
Brainstorming with Dave (Product Manager) and Ori (Client)
This is where things got complicated — being a generalist Product Designer and drawing from research and an understanding of the target audience, I proposed a simple onboarding experience along with splash screens that would best capture the unique value proposition of Selina Hostels. However, both the PM and client wanted something different and pushed for an AI conversational onboarding experience.
After many days of whiteboarding, further research and discussions — I was finally able to convince the team that an onboarding experience of the sort would feel entirely foreign to the potential users based on the knowledge I’d gathered from informal user research, as well as the statistics and studies provided by Selina regarding their current clientele.
Wireframes
PROTOTYPE
Final Hi-Fidelity Screens
SPLASH SCREENS
ONBOARDING
Additional Screens (Designed for fun, though out-of-scope…)
LEARNINGS + REFLECTIONS
This was the first time I was constantly working alongside a Product Manager and a client that contested many of my design decisions. It was an massive learning experience — especially because I was designing an application for users of various cultural backgrounds. Ultimately, this project taught me how to communicate clearly and effectively with stakeholders.
Beyond the many lessons learned, I actually ended up staying in Panama for an additional week — not only because I fell in love with the country, but also because of the many wonderful people I met while conducting my casual user research. After our week of work (in Panama) was up, I moved into Luna's Castle for an extra week to truly interact with the travelers and locals. In the end, we were able to sign Selina Hostels as a client, and I'm looking forward to seeing the future of Selina Hostels as they grow and continue to expand.